Games for Change, Inc.
Programs and results
What we aim to solve
Our programs
What are the organization's current programs, how do they measure success, and who do the programs serve?
Games for Change Festival
The Games for Change Festival is the largest gaming event in New York City and the leading international event uniting "games for change" creators with those interested in accessing the positive social impact of games.
G4C Lab Services
We offer a suite of services to strengthen the field of social impact games, while guiding organizations and individuals who are actively pursuing games to further their public, philanthropic, or academic mission. The depth of our work can range from the modest to the comprehensive:
• A concept workshop to plan and scope game related projects
• Taking a project from concept through vendor selection
• The full-range of services, from concept to launch and beyond
Game Curation
Games for Change has identified and selected numerous games as being examples of those that engage contemporary social issues in meaningful ways to foster a more just, equitable and tolerant society. These games have been created by cross-disciplinary teams of game developers and designers from around the world and all aim to serve the public interest. (Note: Games found on the channel were not created by Games for Change nor does the organization own the intellectual property.) The Game Channel exists as a means to elevate the access and visibility of a variety of social impact games. http://www.gamesforchange.org/play
Games for Change Student Challenge
The Games for Change (G4C) Student Challenge is a national game design program and competition that invites students to create digital games about issues impacting their communities. The Challenge is run in cities across the United States and includes professional development in game-based learning for cohorts of teachers, in-school and after-school game making courses, student game jams and workshops, mentorship by professional game designers and social issue themes with multimedia content provided by cause-based partners. The program culminates in a game design competition through which students submit their original impact games and compete for prizes such as scholarships, technology, industry-related opportunities and national recognition. Outstanding student work is showcased and prizes are awarded during celebratory Awards Ceremonies at the end of each school year.
The Challenge is designed to expose students to, and excite their interest in, career opportunities in STEAM, develop 21st century skills such as creativity and collaboration, encourage civic participation, and advance digital storytelling skills. In addition, the Challenge builds capacity for teachers to use game-based learning tools and approaches as ways to deepen student learning and engagement, benefiting their classrooms, schools and districts.
Games for Change Arcade
In partnership with Cities of Learning , G4C creates a digital arcade, with online games paired with real-world activities so players can make a positive impact in their community. The online Arcade is complemented with a live physical experience in several of the COL participating cities, including Dallas, Pittsburgh, and Chicago.
Where we work
External reviews
Financials
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Operations
The people, governance practices, and partners that make the organization tick.
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Connect with nonprofit leaders
SubscribeBuild relationships with key people who manage and lead nonprofit organizations with GuideStar Pro. Try a low commitment monthly plan today.
- Analyze a variety of pre-calculated financial metrics
- Access beautifully interactive analysis and comparison tools
- Compare nonprofit financials to similar organizations
Want to see how you can enhance your nonprofit research and unlock more insights? Learn More about GuideStar Pro.
Games for Change, Inc.
Board of directorsas of 10/01/2020
Asi Burak
Tilting Point
Brooks Tanner
Ava Zydor
Seventh Reach Media
Bruce Hack
BLH Venture LLC
Dan Ayoub
Microsoft Education
Tracy Fullerton
USC Game Innovation Lab & USC Games
Erik Huey
Platinum Advisors LLC
Alan Lewis
Take-Two Interactive Software
Amy Morhaime
Leo Olebe
Facebook Gaming
Stan Pierre-Louis
ESA