Arts, Culture, and Humanities

Digital Game Museum

  • Santa Clara, CA
  • http://www.digitalgamemuseum.org

Mission Statement

The Digital Game Museum serves the gaming community through the preservation, presentation, and study of its history and evolution, and by exploring the impact of digital games on individuals, communities, and society.

Main Programs

  1. Exhibits
  2. Conservation
  3. Retro gaming tournaments
  4. Special Events
  5. Volunteers
Service Areas

Self-reported

International

We serve primarily the San Francisco Bay Peninsula, but we are engaged with gamers all over the world.

ruling year

2011

Executive Director

Self-reported

Judith Haemmerle

Keywords

Self-reported

computer games, video games, game history, arcade games, digital games,

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EIN

27-1899139

Contact

Cause Area (NTEE Code)

Museum & Museum Activities (A50)

History Museums (A54)

Arts Service Activities/Organizations (A90)

IRS Filing Requirement

This organization is required to file an IRS Form 990-N.

Programs + Results

How does this organization make a difference?

Overview

Self-reported by organization

In fulfilling the mission, the Digital Game Museum adheres to the highest standards of excellence, cooperation, honesty and transparency as it:
develops a world class collection and archive of games and related materials to serve as a repository for the history of digital games and the community of digital gamers, game designers, and game developers.
uses the collection and archives to document and understand gaming culture.
honors the creative minds which design, develop and play digital games.
shares our gaming community's enthusiasm and delight in the world of games with the public through innovative and engaging exhibits.
contributes to the next generation of gamers and game developers through education and outreach.
works with our gaming community to shape the development and growth of the Digital Game Museum.

As a young organization, we offer a variety of programs and events to engage the community and are measuring our success by the steady increase in participation in all areas, We have a steadily growing volunteer base, have increased member/subscriber support every quarter, and have begun to attract corporate support.

Programs

Self-reported by organization

What are the organization's current programs, how do they measure success, and who do the programs serve?

Program 1

Exhibits

We mount several exhibits at various venues each year. Past venues have included PAX Prime, Seattle; Maker Faire, San Mateo, CA; Sunnyvale Library, and Cogswell College, Sunnyvale, CA. Exhibits generally include a printed precis of the topic and the artifacts shown that visitors take home. The exhibits, text and photos, are then posted on our website. We feature playable games in almost all our exhibits.

Category

Museums

Population(s) Served

Adults

Children and Youth (infants - 19 years.)

Young Adults (20-25 years) -- currently not in use

Budget

$5,000.00

Program 2

Conservation

The collection is housed in archival boxes, buffered or unbuffered, according to contents. Plastics are protected or encased with Intercept. Recordable media are, where possible, protected with Intercept inserts or packing. Larger artifacts are wrapped with archival Tyvek. Condition reports are written.

Category

Museum Collections Conservation

Population(s) Served

None

None

None

Budget

$1,000.00

Program 3

Retro gaming tournaments

Competitive tournaments involve gamers of all ages in social game play and interaction.

Category

Museum Audience Services

Population(s) Served

Adults

Children and Youth (infants - 19 years.)

Young Adults (20-25 years) -- currently not in use

Budget

$500.00

Program 4

Special Events

Lectures/talks and other game themed activities.

Category

Arts, Culture & Humanities, General/Other

Population(s) Served

Adults

Children and Youth (infants - 19 years.)

Young Adults (20-25 years) -- currently not in use

Budget

$1,000.00

Program 5

Volunteers

Volunteers are involved with planning and executing events, exhibits, and working with the collection on accessioning and conservation. Volunteers are trained in professional museum procedures.

Category

Museums

Population(s) Served

Adults

Children and Youth (infants - 19 years.)

Young Adults (20-25 years) -- currently not in use

Budget

$500.00

Service Areas

Self-reported

International

We serve primarily the San Francisco Bay Peninsula, but we are engaged with gamers all over the world.

Social Media

Blog

External Reviews

Source: greatnonprofits.org

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Financials

Financial information is an important part of gauging the short- and long-term health of the organization.

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  • Forms 990 for 2011
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Operations

The people, governance practices, and partners that make the organization tick.

Digital Game Museum

Leadership

NEED MORE INFO ON THIS NONPROFIT?

Free: Gain immediate access to the following:
  • Address, phone, website and contact information
  • Forms 990 for 2011
  • Board Chair and Board Members
  • Access to the GuideStar Community
Need the ability to download nonprofit data and more advanced search options? Consider a Premium or Pro Search subscription.

Executive Director

Judith Haemmerle

BIO

MA in Museum Studies, San Francisco State University. Intern, History San Jose and The Henry Ford. Former employee, current volunteer, Computer History Museum, Mountain View, CA.

STATEMENT FROM THE Executive Director

"The DGM draws its support, collections, and expertise from the gaming community which it serves. Believing in the importance and potential of digital gaming as entertainment, in education, and as a social medium, we preserve and present the history of gaming objectively and enthusiastically to our stakeholders and the general public. We do this through exhibits, gaming events, and careful collection conservation."

Governance

BOARD CHAIR

Jeffrey Lin

Digital Game Museum

Term: Mar 2012 - June 2013

BOARD LEADERSHIP PRACTICES

GuideStar worked with BoardSource, the national leader in nonprofit board leadership and governance, to create this section, which enables organizations and donors to transparently share information about essential board leadership practices. Self-reported by organization


RESPONSE NOT PROVIDED

BOARD ORIENTATION & EDUCATION

Does the board conduct a formal orientation for new board members and require all board members to sign a written agreement regarding their roles, responsibilities, and expectations?


RESPONSE NOT PROVIDED

CEO OVERSIGHT

Has the board conducted a formal, written assessment of the chief executive within the past year?


RESPONSE NOT PROVIDED

ETHICS & TRANSPARENCY

Have the board and senior staff reviewed the conflict-of-interest policy and completed and signed disclosure statements in the past year?


RESPONSE NOT PROVIDED

BOARD COMPOSITION

Does the board ensure an inclusive board member recruitment process that results in diversity of thought and leadership?


RESPONSE NOT PROVIDED

BOARD PERFORMANCE

Has the board conducted a formal, written self-assessment of its performance within the past three years?